This day started like any other, up and at em with her red riding hood which suited her well.
[[Her mother walks in the room...->Mother's conversation]](set: $lastpassage to (passage:)'s name)**Mother**: Red, I made some cakes earlier. Can you check in on your grandmother and bring some to her?
[[Agree->Agree]]
[[Disagree->Disagree]]
[[Ask for help->Mother's Assistance]](set: $lastpassage to (passage:)'s name)*Red nods and starts to prepare to leave for the errand.* (set: $lastpassage to (passage:)'s name)
(if: $cake's isCarried is false)[(link: "Take Cake")[(set: $selectedItem to $cake)(set: $cake's isCarried to true)(goto: "Item Acquired")]]
[[Ask for help->Mother's Assistance]]
(if: $cake's isCarried is true)[[[Get Ready->Get Ready]]]**Mother**: Red don’t be like that. Your grandmother is very ill! Now go and get ready.
(if: $cake's isCarried is false)[(link: "Take Cake")[(set: $selectedItem to $cake)(set: $cake's isCarried to true)(goto: "Item Acquired")]]
[[Get Ready]]
[[Ask for help->Mother's Assistance]] (set: $lastpassage to (passage:)'s name)*Red’s preparation might’ve seemed excessive but her grandmother did live in another village.*
(if: $cake's isCarried is false)[(link: "Take Cake")[(set: $selectedItem to $cake)(set: $cake's isCarried to true)(goto: "Item Acquired")]]
(if: $staff's isCarried is false)[(link: "Take Staff")[(set: $selectedItem to $staff)(set: $staff's isCarried to true)(goto: "Item Acquired")]]
(if: $cake's isCarried is true)[[[Leave->Outside]] (set: $lastpassage to (passage:)'s name)]Shouldn't you know your way to grandma's house?
(if: $map's isCarried is false)[(link: "Take Map")[(set: $selectedItem to $map)(set: $map's isCarried to true)(goto: "Item Acquired")]]
[[Continue->Get Ready]] (set: $lastpassage to (passage:)'s name)**Red**: This trip to grandma's always takes so long... Walking this trail by myself makes me feel uneasy. Maybe I should go over to the woodcutter's lodge to see if he wants to tag along?
[[Go to woodcutter's lodge->Woodcutter's Route]]
[[Continue walking normal path->Normal Route]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*The Woodcutter's Lodge is not a far walk from Red’s cottage. The nature that surrounds Red is rich within this gloomy forest.*
[[Stop and admire your surroundings->Nature Route 1]]
[[Continue->Woodcutter's Route 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")<audio src="http://dtc-wsuv.org/wp/bdelangel18-sandbox/files/2018/12/bensound-acousticbreeze-music_for_woodcutter.mp3" autoplay>*Red takes a look at the route before her. The dirt path beneath her winds around and through the trees. The forest claws at the dirt path with it's branches and leaves.*
**Red**: Time to start walking.
(if: $map's isCarried is true)[[[Read map?->Read Map]]]
[[Into the forest->Normal Route 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")<audio src="http://dtc-wsuv.org/wp/bdelangel18-sandbox/files/2018/12/bensound-betterdays-music_for_forest.mp3" autoplay>(if: $map's isCarried is true)[*Red is now deep in the woods. The sky begins to transition to black. Red takes a look at her* **map** and realizes she won't be able to make it to grandma's house before this storm hits.
[[Head back->Storm]]
[[Look for a stopping point->Cave]]
[[Keep moving->Normal Route 3]]]
(if: $map's isCarried is false)[Red has been following the trail to grandma's and is not sure how much distance is left. The sky begins to transition to black....
[[Head back->Storm]]
[[Keep moving->Normal Route 3]]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*There hidden within the grey fog is a pond with some lilies growing around it's edges*
[[Leave->Woodcutter's Route 2]]
[[Continue looking->Nature's Route Death]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red can see the Lodge coming up. Outside near the front of the Lodge she can see the Woodcutter's son using the workbench. He yells something her way...*
**Woodcutter's Son**:Hey!
[[Greet him->Woodcutter's Route 3]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red watches the deer get a drink of water. This beautiful portrait was quickly ruined as they bolted away from the sound of something... unsettling.*
[[Look towards the sound->Nature's Route Death 2]]
[[Leave->Woodcutter's Route 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*In terror Red hears the snarl as a wolf bursts into the clearing… with a howl it charges at Red.*
[[Flee->Flee]]
[[Fight->Fight (Death)]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red runs in the opposite direction of the noise. The cottage is further than the Woodcutter's Lodge at this point... she makes a turn towards it.*
[[Run->Nature's Route Death to Woodcutter's Route]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red turns to fight and as she does Red's hood gets caught in a overhanging tree branch. Red breaks free of the branch but it is too late, the wolf pounces and with a single bite to the neck... there is just enough time for Red to let out one cry of both terror and pain as her life is cut short…*
[[You have died->Nature Route 1]] [[Start->Exposition]](set: $map to (dm: "name", "Map","pickupText", "The map is crudely drawn.","isCarried", false))(set: $selectedItem to "") (set: $cake to (dm: "name", "Cake","pickupText", "The cake is slightly dry.","isCarried", false))(set: $selectedItem to "") (set: $axe to (dm: "name", "Axe","pickupText", "Small but strong.","isCarried", false))(set: $staff to (dm: "name", "Staff","pickupText", "Wooden, sturdy.","isCarried", false))(set: $lastpassage to "")<audio src="http://dtc-wsuv.org/wp/bdelangel18-sandbox/files/2018/12/bensound-acousticbreeze-music_for_woodcutter.mp3" autoplay>
Version 1.92
- Plot's resolution not implemented
- Axe has no functionality yet
- Some passages do not pertain images yet
- Audio not implemented(print: $selectedItem's pickupText)
(link-goto: "Back", $lastpassage)*Red takes a look at the map her mother gave her. The map points out two routes that Red can take. The one she is currently on seems to be fairly safe and it is the route Red is familiar with. The other route is more direct but goes through the Mountain Trail.*
[[Continue on current path->Normal Route 2]]
[[Mountain Trail]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red sets out with a spring in her step and goodies in her pack. As she reaches the foothills of the mountain she looks up at the glistening snowy peaks.*
**Red**: This trail winds all the way up the mountain...
[[Ascend->Mountain Trail 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")<audio src="http://dtc-wsuv.org/wp/bdelangel18-sandbox/files/2018/12/bensound-theduel-music_for_mountaintrail.mp3" autoplay>*As Red sees the storm approaching she realizes that the storm will hit before she can find shelter. The storm is fast approaching and hits with unexpected ferocity. Red fights the elements until night falls. Without a chance Red is battered by the wind and rain.*
[[You have died->Normal Route]] *Red notices a cave nearby.*
**Red**: This would be a good stopping point.
[[Go inside->Cave 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*The storm pounds Red with unrelenting fury but she persists. Even with the torrential rainfall is clears rather quickly. Red walks towards the nearest peak and gets a clear view of the valley below.*
[[Into the valley->Normal Route 4]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")<audio src="http://dtc-wsuv.org/wp/bdelangel18-sandbox/files/2018/12/bensound-ofeliasdream-music_for_storm.mp3" autoplay>*The opening of the cave is lit up from the natural light, but deeper within it is pitch black. A shiver strikes Red's back. The wind begins to pick up and the rain seems to be blowing into the cave*
[[Stay near the opening->Normal Route 3]]
[[Move deeper->Cave Death]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*The cave is pitch black. It is more warm deeper inside...*
**Red**: Oh! I think I've stumbled into something.
[[Identify->Cave Death 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")**Red**: Hey! I'm going over to my grandma's cottage to check on her... I was going to see if the Woodcutter is home.
**Woodcutter's Son**: He's currently out clearing some land for material. It's for a client of his... though, I can offer some help if need be.
[[Ask for help->Woodcutter's Route 4]]
[[Head back to normal route->Woodcutter's to Normal Route]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")**Red**: Is there any way you could offer some help? The walk to my grandma's takes a bit of time...
**Woodcutter's Son**: You can borrow my axe. It's handy in a bunch of ways!
(if: $axe's isCarried is false)[(link: "Take Axe")[(set: $selectedItem to $axe)(set: $axe's isCarried to true)(goto: "Item Acquired")]]
[[Leave->Woodcutter's to Normal Route]] **Red**: Well I ought to head towards grandma's house, I just wanted to see if the Woodcutter wanted to accompany me. The trail can sometimes be a bit eerie.
**Woodcutter's Son**: Sorry! I would come along but someone needs to keep watch on the Lodge. They say there is a wolf lurking around and our livestock needs to survive for winter is near.
[[Leave->Normal Route]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red catches her breath... the noise of the deer yelping is in the distance.*
**Red**: I think it's best if I head over to the Lodge for now.
[[Walk->Woodcutter's Route 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Standing upon the peak Red takes a moment to enjoy the view*
(if: $map's isCarried is true)[[[Read map?->Normal Route 4A]]]
[[Continue->Normal Route 4C]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red checks her map and notes that she has little ways to go to reach the other side of the valley. There on the other side of the valley is Grandma's house.*
[[Continue Inspecting->Normal Route 4B]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red squints her eyes while looking upon the map. There is a peculiar symbol that she hadn't noticed before... the key labels it a wolf's den.*
[[Acknowledge->Normal Route 4C]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")**Red**: I ought to continue.
*Red descends down a winding trail from the peak she was standing upon. In the near distance it seems as if something is trailing Red...*
[[Continue->Normal Route 5]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Reaching the bottom of the valley Red notices that it's almost night.*
**Red**: This has been quite the walk so far. I feel a bit uneasy... as if someone is watching me.
[[Take a break->Normal Route Death]]
[[Continue->Normal Route 6]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red takes a moment to rub her feet and get a drink from her pack.*
(if: $cake's isCarried is true)[**Red**: I can't believe all I brought with me for food are those cakes mother made...](if: $cake's isCarried is false)[**Red**: I already ate all the cake that mother made...]
*Nearby are some fruit that have a berry-like appearance. Red looks over with a glint in her eye.*
[[Eat some fruit?->Normal Route Death 2]]
[[Head back->Normal Route 6]]
(if: $cake's isCarried is true)[[[Eat cake?->Normal Route Death to Normal Route 6]]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Howls are heard in the distance. The night draws closer.*
**Red**: The wolves are becoming more active... I should make it to grandma's before it gets too late.
[[Continue->Normal Route 7]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red reaches the other side of the valley and can see grandma's chimney. The wolves' howls grow more furious in the background.*
**Red**: I'm almost there... It shouldn't be too long now. Hopefully grandma is cooking something.
[[Walk->Grandma's House]]
[[Look behind you->Normal Route 7A]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")(if: $cake's isCarried is true)[<img src=https://cdn.discordapp.com/attachments/509131602484527123/512134790976110593/cake_smaller.png>](if: $map's isCarried is true)[<img src=https://cdn.discordapp.com/attachments/509131602484527123/512134794646388746/map_smaller.png>](if: $axe's isCarried is true)[<img src=https://cdn.discordapp.com/attachments/509131602484527123/512134787478061056/axe_smaller.png>](if: $staff's isCarried is true)[<img src=https://cdn.discordapp.com/attachments/509131602484527123/512134777130713125/wood_staff_smaller.png>]
(link-goto: "Leave Inventory", $lastpassage)*As Red ascends the mountain, the trail becomes steeper and more rigorous.*
**Red**: Maybe I should have stuck to the normal path... no. This is the fastest route.
[[Persevere->Mountain Trail 3]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*After reaching the top of the mountain trail Red is greeted with the most beautiful view.*
**Red**: Well that's unfortunate... the trail downwards towards grandma's seems to have been damaged from that storm earlier.
*The path before Red has become slippery and full of debris.*
[[Test your luck->Mountain Trail 4]]
(if: $staff's isCarried is true)[[[Use Staff?->Mountrail Trail 3A]]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")**Red**: Good thing I grabbed my walking staff before I left.
*With the stability of the staff Red steadily makes her way down the trail and continues on with her errand.*
[[Down the trail->Normal Route 5]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*The wet path alongside the debris make Red's trip down take longer than expected. It is almost night.*
**Red**: The fastest way to Grandma's has now taken about the same amount of time as it would have if I just took the normal path...
*The path upwards was draining. Complications from the storm made the path downwards just as hard. Red is beginning to feel weak.*
[[Trudge forward->Mountain Trail Death]]
(if: $cake's isCarried is true)[[[Eat cake?->Mountain Trail to Normal Route 5]]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")**Red**: I can't feel my legs... I don-
*Red slips and lies in the mud. A pattering noise comes her way.*
**Wolf**: Well, it's not every day that food gets put out for free.
*The wolf presses his claws into Red's neck. Red lets out the faintest cry.*
[[You are dead->Read Map]]**Red**: Well... grandma doesn't need to know that I was delivering some cakes. I couldn't resist!
[[Towards the valley->Normal Route 5]]
(set: $cake to (dm: "name", "Cake","pickupText", "The cake is slightly dry.","isCarried", false))(set: $selectedItem to "")(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")**Red**: Well... grandma doesn't need to know that I was delivering some cakes. I couldn't resist!
[[Finish resting->Normal Route 6]]
(set: $cake to (dm: "name", "Cake","pickupText", "The cake is slightly dry.","isCarried", false))(set: $selectedItem to "")(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Unfortunately for Red... the pokeweed plant looks very similar to that juicy berry she was hoping for. A small handful of these berries wisked her away from her errand.*
[[You have died->Normal Route 5]] *Red reaches her hand out and notices something unnerving.*
**Wolf**: (text-style: "shudder")[OH, YOU THOUGHT THIS WAS JUST A CAVE? WELL YOU ARE MISTAKEN.]
[[Into the belly->Cave]] *Red reaches for her grandma's door and pushes herself in. She takes a glance around the room and it looks just as she remembers.*
**Red**: Grandma! Grandma... you here?
[[Investigate->Grandma's House 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red's grandmother was laying back in her bed as per usual. She looked frail and ill. Though, seeing Red had lightened up her eyes.*
(if: $cake's isCarried is false)[**Red**: Grandma! The way over seemed to be a bit adventurous this time... Mother sent me over to check in on you.
[[Talk about the wolves->No Cake Ending]]]
(if: $cake's isCarried is true)[**Red**: Grandma! The way over seemed to be a bit adventurous this time... Mother sent me over to deliver these cakes.
[[Give Cake->Normal Ending]]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*In the distance red eyes are glaring towards Red. The animosity can be felt from a distance.*
[[Go inside->Grandma's House]]*Red hands over the cake to Grandma.*
**Grandma**: I taught your mother how to make these... my frail hands can't seem to make them right anymore. It brings me joy to eat these to this day.
[[Something is making noise outside->Normal Ending 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red reachers insider of her satchel. She remembers abruptly that the cakes are no longer there...*
**Grandma**: Did your mother give you any of those cakes that I love? She usually does.
**Red**: ... She was awfully busy today. We can make some food tho-
[[Sniffing->Normal Ending 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*The scratching and sniffing outside has become more apparent. Loud huffs and a somber growl can be heard just inches away...*
**Red**: Grandma I think there are wolves who wonder these parts... I'm not so sure it's safe for me to walk here alone anymore.
**Grandma**: It's of no worr-
[[Check outside->Normal Ending 3]]
[[Ignore it->Normal Ending 3A]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")**Red**: Grandma I'm going to take a quick look outside... there's a strange noise and it's getting louder.
*Red heads for the door.*
[[Open->Normal Ending 4]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red notices the noise but pays no mind...*
**Grandma**:... like I said, it's of no wo-
[[The door->Normal Ending Death]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red begins to open the door. A sound of quick thundering paws runs towards her.*
**Wolf**: (text-style: "shudder")[IM COMING.]
[[Bar the door->Door death]]
(if: $axe's isCarried is true)[[[Reach for the woodcutter's axe->Normal Ending Death Axe]]]
(if: $staff's isCarried is false)[[[Run->Normal Ending Fail]]]*Red begins to turn towards the door and a strong force pushes through!*
**Wolf**: (text-style: "shudder")[SEEMS AS IF I'M IN.]
(if: $axe's isCarried is true)[[[Reach for the woodcutter's axe->Normal Ending Death Axe]]]
(if: $staff's isCarried is true)[[[Reach for staff->Normal Ending Death Staff]]]
[[Run->Normal Ending Death 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red turns away in desperate hope. A claw snags her by the skull as she moves away from the beast.*
**Wolf**: (text-style: "shudder")[YOU'RE NEXT GRANNY.]
[[You have died->Normal Ending 2]]*The wolf thrusts his paw down on Red's leg.*
**Red**: Grandma! In my satchel there's an axe!
**Wolf**:(text-style: "shudder")[ DON'T THINK ABOUT IT GRANNY.]
[[Break free->Axe Death Ending]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red reaches for her staff and quickly thrusts it towards the wolf.*
**Red**: Grandma! Run!
*The wolf fiercly sinks an entire mouthful of teeth into Red's grandma.*
[[Thrust again->Staff Death Ending]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*With all of Red's might and concentration she approaches the wolf eye to eye.*
**Wolf**: (text-style: "shudder")[COME LITTLE GIRL.]
*Red lifted the staff swiftly and pierced the wolf through his right eye. A loud yelp was given out by the beast.*
[[Make certain->Staff Death Ending 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*The wolf slumped to the floor lifeless. The bed was soaked in blood and not a sound was to be heard throughout the house.*
**Red**: Grandma...
[[Mourn->Credits]](align: "=><==")
[Project Manager
Benjamin Del Angel
Artists
Jessica Rushing & Meakia Blake
Writer
Joel Cummings
Sound, Sprites & Quality Assurance
Michael Lessing
[[Replay->init]]]
<audio src="http://dtc-wsuv.org/wp/bdelangel18-sandbox/files/2018/12/bensound-memories-music_for_ending.mp3" autoplay>*Red slips from the wolf's grasp as the wolf is heading towards Red's Grandma.*
**Grandma**: Red! It's not in here!
**Wolf**:(text-style: "shudder")[ A SHAME.]
[[Swing->Axe Death Ending 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red had latched the axe onto her belt beneath her cloak. The wolf's paw had it pressed upon her thigh just moments ago. Red quickly lodges the axe upon the wolf's skull.*
**Red**: Grandma are you okay?
*Red drops the axe and runs over to her grandma's bed.*
[[Embrace->Credits]]*Red pushes the nearest chair under the door's knob in hopes that it will hold the wolf back...*
**Grandma**: Red! Move back!
[[Your chest->Door death 2]]
(set: $lastpassage to (passage:)'s name)(link-goto: "Inventory")*Red attempts to run back inside when the wolf's claws tear through her back.*
[[You have died.->Get Ready]]
[[Confused?]]*This game relies heavily upon using your resources. Here's one.*
(if: $staff's isCarried is false)[(link: "Take Staff")[(set: $selectedItem to $staff)(set: $staff's isCarried to true)(goto: "Item Acquired")]]
[[Try again->Normal Ending 4]]**Wolf**:(text-style: "shudder")[ YOU THINK A CHAIR WILL SUFFICE?]
*The wolf's claw had pierced the door and embedded itself in Red's chest.*
[[You have died->Normal Ending 4]]